Citadels

Citadels

Regular Price $34.99
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Age: 10+
Players: 2-8
Time: 20-60 Min


In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins.

Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay.

60 Day Returns are accepted on any general merchandise that has not been opened, in a "Like New" condition and has been purchased at Cole Street Game Vault.

The breaking of any seal or unwrapping of shrink wrap no longer constitutes "Like New" condition

Requested and Special order product is not eligible for return

Return shipping is the responsibility of the user. We cannot offer compensation for shipping charges.

CCG Singles are not eligible for return.

Event Refund Policy

For a full refund of ticket price cancellation must be made prior to 48 hours before event. Cancellations made 24-47 priors to an event will be refunded in store credit. No refunds can be made after 24 hours prior to the event - See additional notes regarding Sold Out Events

Sold Out Events

Due to the complexity that goes into hosting large scale events, in the case of events that are Sold Out at least a week prior to the event date, refunds will be applied as tickets are resold

SWU’GV Credits

Credit Tokens are awarded as prizing at select Cole Street Game Vault Star Wars: Unlimited events and may be redeemed for in-store credit only. Credits are issued in 5, 10 and 25 denominations. They have no cash value and cannot be redeemed or exchanged for cash.

When the full value of a credit is not used, any remaining balance will be returned using the lowest available SWU’GV Credit denomination whenever possible. Any remaining amount that cannot be returned using SWU’GV Credits will be issued as a digital Cole Street Game Vault gift card. 

Example: Spend $18 using a $25 SWU’GV Credit → receive a $5 SWU’GV Credit and $2 on a digital Cole Street Game Vault gift card.

Full value of tokens can be requested as a digital gift card. SWU’GV Credits may only be redeemed at Cole Street Game Vault.