Captive Weird // Compleated Conjurer [March of the Machine]

Captive Weird // Compleated Conjurer [March of the Machine]

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Set: March of the Machine
Type: Creature — Weird
Rarity: Uncommon
Cost: {U}
Defender

{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with {R} or 2 life.)
Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.
Reverse Type: Creature — Phyrexian Weird
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
The Furnace Host saw no need for such caution.

Returns are accepted on any merchandise that has not been opened and in a "Like New" condition. Return shipping is the responsibility of the user. We cannot offer compensation for shipping charges. CCG Singles are not eligible for return.

Event Refund Policy

For a full refund of ticket price cancellation must be made prior to 48 hours before event. Cancellations made 24-47 priors to an event will be refunded in store credit. No refunds can be made after 24 hours prior to the event - See additional notes regarding Sold Out Events

Sold Out Events

Due to the complexity that goes into hosting large scale events, in the case of events that are Sold Out at least a week prior to the event date, refunds will be applied as tickets are resold

Amended 1-7-26