School Fair Cafe Club!

School Fair Cafe Club!

School Fair Cafe Club!

Regular Price $44.99
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Age: 14+
Players: 3-5
Time: 50-60 Min


Senior members have quit the after-school club because of their upcoming graduation, so you are left in the club alone. You must get more members to get over the crisis of abolition of your club, and there's one big chance: The School Festival! To publicize your club, you have decided to open a cafe in the festival. You gather members to help your cafe and your club, while earning money for your club by serving drinks and snacks. If you build a high reputation throughout the festival, your club will be allowed to continue! ????????! (Gakusai Kissabu!), a.k.a. School Fair Cafe Club!, is a worker-placement board game with a theme of business simulation, and the player with the highest reputation wins the game. During the four-day festival, you manage your cafe to earn money and build reputation. A day is split into two phases: activity phase and trade phase. During the activity phase, your members invite another member to help you gain products and raise your publicity. You need products to sell for money, but you also need publicity which is counted as number of trades allowed in the trade phase. During the trade phase, you sell your products for money and buy equipment for effects or reputation. A player with highest publicity makes a trade first, and may even make multiple trades in a row if that player's publicity is far ahead of anyone else. There is limited demand for products, so players with low publicity might miss chances to sell. All ten members have their own special abilities which improve their activities and trades. However, members sometimes belong to two players at a time, in which case only one player may use that member. Player order is important in various ways.

60 Day Returns are accepted on any general merchandise that has not been opened, in a "Like New" condition and has been purchased at Cole Street Game Vault.

The breaking of any seal or unwrapping of shrink wrap no longer constitutes "Like New" condition

Requested and Special order product is not eligible for return

Return shipping is the responsibility of the user. We cannot offer compensation for shipping charges.

CCG Singles are not eligible for return.

Event Refund Policy

For a full refund of ticket price cancellation must be made prior to 48 hours before event. Cancellations made 24-47 priors to an event will be refunded in store credit. No refunds can be made after 24 hours prior to the event - See additional notes regarding Sold Out Events

Sold Out Events

Due to the complexity that goes into hosting large scale events, in the case of events that are Sold Out at least a week prior to the event date, refunds will be applied as tickets are resold

SWU’GV Credits

Credit Tokens are awarded as prizing at select Cole Street Game Vault Star Wars: Unlimited events and may be redeemed for in-store credit only. Credits are issued in 5, 10 and 25 denominations. They have no cash value and cannot be redeemed or exchanged for cash.

When the full value of a credit is not used, any remaining balance will be returned using the lowest available SWU’GV Credit denomination whenever possible. Any remaining amount that cannot be returned using SWU’GV Credits will be issued as a digital Cole Street Game Vault gift card. 

Example: Spend $18 using a $25 SWU’GV Credit → receive a $5 SWU’GV Credit and $2 on a digital Cole Street Game Vault gift card.

Full value of tokens can be requested as a digital gift card. SWU’GV Credits may only be redeemed at Cole Street Game Vault.